# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Sonic Robo Blast 2 Template

game: Sonic Robo Blast 2
requires:
  version: 0.7.229 # Version of MWGG required for this yaml to work as expected.
  game:
    Sonic Robo Blast 2: 1.6.0 # Version of the world required for this yaml to work as expected.

Sonic Robo Blast 2:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  time_emblems:
    # Enable record attack time emblems (27 Locations)
    'false': 0
    'true': 50

  ring_emblems:
    # Enable record attack Ring emblems (20 Locations)
    'false': 0
    'true': 50

  score_emblems:
    # Enable record attack Score emblems (7 Locations)
    'false': 0
    'true': 50

  nights_maps:
    # Enable NiGHTS stages as items/locations (36 Locations)
    'false': 0
    'true': 50

  rank_emblems:
    # Enable NiGHTS A Rank emblems (12 Locations)
    'false': 0
    'true': 50

  ntime_emblems:
    # Enable NiGHTS Time emblems (12 Locations)
    'false': 0
    'true': 50

  actsanity:
    # Splits zone unlocks into individual acts
    # I.E. Greenflower Zone -> Greenflower Zone (Act 1), Greenflower Zone (Act 2), Greenflower Zone (Act 3)
    'false': 50
    'true': 0

  object_locking:
    # Shuffles certain objects like springs, slime, zoom tubes etc
    # DOES NOT CURRENTLY WORK WITH MATCH MAPS + RING MONITORS
    'false': 50
    'true': 0

  starting_character:
    # Choose Starting character
    # Tails/Knuckles are recommended if you don't know where all the emblems are
    sonic: 50
    tails: 0
    knuckles: 0
    amy: 0
    fang: 0
    metal_sonic: 0
    all: 0

  difficulty:
    # Difficulty of logic required to get items
    # Normal - Tails/Knuckles required for difficult emblems, no badnik bouncing
    # Hard - If it's possible, it's in logic
    # Custom - Disables in-zone logic for custom character use
    normal: 50
    hard: 0
    custom: 0

  match_maps:
    # Enable Ringslinger Maps as items/locations
    'false': 50
    'true': 0

  oneup_sanity:
    # Enable 1UP Monitors as checks (247 Locations)
    'false': 50
    'true': 0

  superring_sanity:
    # Enable Ring Monitors as checks
    # Normal - 598 Locations
    # With Ringslinger Maps - 976 Locations
    'false': 50
    'true': 0

  radar_start:
    # Start with Emblem Hints + Radar, useful if you don't know where all the emblems are
    'false': 50
    'true': 0

  num_emblems:
    # Total Number of emblems
    # (There are about 250 locations with all emblems turned on)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 250
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-250: 0 # random value between 10 and 250

  trap_weights:
    # Determines the ratio of each trap
    Dropped Inputs: 10
    Forced Gravity Boots: 10
    Forced Pity Shield: 20
    Grow Monitor: 6
    Jumpscare: 8
    Replay Tutorial: 4
    Ring Loss: 10
    Self-Propelled Bomb: 6
    Shrink Monitor: 6
    Slippery Floors: 8
    Sonic Forces: 8

  filler_weights:
    # Determines the ratio of each filler item
    '& Knuckles': 8
    10 Rings: 25
    1000 Points: 8
    1UP: 4
    20 Rings: 10
    50 Rings: 5
    Double Rings: 6
    Temporary Invincibility: 12
    Temporary Super Sneakers: 12

  bcz_emblem_percent:
    # PERCENTAGE of emblems needed for black core zone to be unlocked
    # Putting 0 will make Black Core Zone an item in the multiworld like the rest of the zones
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  trap_percentage:
    # Percentage of filler items to replace with traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    30: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ring_link:
    # Enable Ringlink (share rings/currency with other games)
    # Easy - Only lose rings through damage
    # Normal - Lose rings on death (crushing, drowning, pits)
    # Hard - Lose rings on zone exit, zone entry and retry
    'off': 50
    easy: 0
    normal: 0
    hard: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  completion_type:
    # Set goal for Victory Condition
    # Bad Ending Requires Beating Black Core Zone Act 3
    # Good Ending Requires The 7 Chaos Emeralds
    bad_ending: 50
    good_ending: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
